World’s best/worst wizard physics sim Noita gets terrifying update featuring white holes and… cheese?


Noita! A wizardly 2D dungeon crawler without compare, in both good and deranging ways. Man, it feels like only yesterday I equipped something without looking and suddenly everything that damaged me caused me to teleport at random. I flew through entire levels this way like a Tardis set to shuffle, bumbling into one enemy posse after another, granted a few seconds at a time to assess my surroundings before the sorcery swept me deeper.

Behind me, meanwhile, whole layouts exploded as lakes of pixelated lava, acid and other substances which I’d nudged in passing overflowed and combined and transformed. Noita! Heaven help us all, they’ve released a big new update, after all these years.

As detailed on Steam, it adds a whole bunch of magic with terrifying names like “giga white hole”, “sparkly bounce” and “amazing golden spell”. Further into the changelog, there are ambiguous promises/threats such as “A little surprise for the turophiles” and “Dupe around and find out”. What the hell is going on down there? If you’d like to find out, the game is 60% off on Steam to mark the update’s release.

The update kills old Noita save games, sadly, though you can still finish an existing run by accessing a new Steam beta branch called “update_20240214”. In return for the heroic martyrdom of your save games, you’ll get eight modifier spells, six new enemies, three new secret spells, a new biome, a utility box, three new bosses, and more besides.

“When it comes to chaos, no game does it better than Noita,” our Graham wrote in his 2020 review. I heartily concur. “Noita is very good even if you are very bad at it,” our Alice B wrote of the early access build. I heartily concur again. This is the game’s second “final” update – the last one added “rage-fuelled levitation”. Only Baldur’s Gate 3 does this kind of thing better, I reckon.

Those patch notes, without further ado. Or at least, half of them. There’s also a tidal wave of bugfixes – excerpt: “Vaihdosmestari can no longer move cursed rock” – and a colossal quantity of new modding features that I don’t feel equipped to assess.


GENERAL


FEATURE: Spell – Sparkly bounce


FEATURE: Spell – Lightning bounce


FEATURE: Spell – Vacuum bounce


FEATURE: Spell – Null shot


FEATURE: Spell – Inner spell


FEATURE: Spell – Giga white hole


FEATURE: Spell – True orbit


FEATURE: Spell – Hookbolt


FEATURE: Spell – Anti homing


FEATURE: Spell – Holy lance


FEATURE: Added 8 modifier spells


FEATURE: Added 6 new enemies


FEATURE: Added 6 new spells


FEATURE: Added 3 new secret spells


FEATURE: Added new rare materials


FEATURE: Added chemical reactions


FEATURE: Added new small biome


FEATURE: Item – Utility box


FEATURE: Potion reactions


FEATURE: Audio is muted when unfocusing the game if “Pause the game when unfocused” is On
FEATURE: Amazing golden spell


FEATURE: 3 new bossfights


FEATURE: Added a new creature


FEATURE: New materials and reactions


FEATURE: New secret quest


FEATURE: Added a new easter egg


UPDATE: Dupe around and find out


UPDATE: Better interaction with No Wand Tinkering and Tinker With Wands Everywhere perks


UPDATE: Lukki Minion is slightly more powerful


UPDATE: Spells can now be dropped from inventory at all times


UPDATE: Spell drop rates rebalanced


UPDATE: Explosive bounce’s radius increased


UPDATE: Shiny Orb is now more lucrative


UPDATE: Moved a boss into a slightly more accessible spot


UPDATE: Adjusted various spell mana costs and prices


UPDATE: Adjusted weakness modifiers


UPDATE: Updated the look of the Hiisi Alchemist’s potions


UPDATE: Potion content percentages are displayed now (Thank you Evaisa)


UPDATE: Vomiting now requires eating a bit more nasty materials


UPDATE: Buffed Vampirism


UPDATE: A little surprise for the turophiles


UPDATE: Audio – new sounds for [REDACTED], glue, eldritch portal, freezing gaze, barrier & wall spells


UPDATE: Audio – bzzzt


UPDATE: Audio – new sound for [REDACTED]


UPDATE: Audio – new music for a few side areas


UPDATE: Powder pouches have a new functionality


UPDATE: New enemies show their statuses in the UI


UPDATE: Visual, audio and other fx when moving very fast


UPDATE: Tele bolt resets caster’s vertical velocity


UPDATE: Less harsh sound for tele bolt for more pleasant tele spamming experience


UPDATE: Improved camera tracking when moving fast


UPDATE: Lukki Minion should no longer be killable to make it more useful


UPDATE: Optimized file system performance when using mods


UPDATE: Optimized performance of some game effect queries in various systems


UPDATE: All bosses use final boss style health bars


UPDATE: Added up to date localizations





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